How the Super Bowl Changes Mobile App Use: Prep Now for February 5

Published on January 11, 2017/Last edited on January 11, 2017/4 min read

A spread of game day snacks including popcorn, hot dogs, salsa, tortilla chips, and fresh vegetables on a football-themed tablecloth. Small football decorations are scattered among the food.
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Team Braze
Team Braze

Every year, over a hundred million people tune in to the Super Bowl. And many of them have their smartphones in hand, actively using their apps during the game.

How can mobile marketers best prepare for this activity?

Appboy data shows that certain types of apps, such as food + beverage, gaming, travel + transportation, and social + messaging apps, see significant differences in use on Super Bowl Sunday than on other Sundays. Second-screen activity, such as ordering food during the game, hailing a ride home, and discussing the outcome with friends, are all markedly affected by this event.

Here’s what brands need to know to prepare for the increases (and decreases) in hour-by-hour app use on the big night.

U.S. app use plummets during the halftime show

The most notable trend is the decrease in app use during the halftime show.

But to start at the beginning, when the game kicks off, the data shows that eyes are on the TV. Across all types of apps, Super Bowl Sunday sees a lower than average number of people on their mobile apps at 6 p.m. ET, compared to other Sundays. Apps can expect increasing activity throughout the game with an obvious huge shift of attention to the halftime show—as many as 23% fewer users during that time.

Graph showing the number of mobile users during Super Bowl Day, with a notable spike at halftime. The data compares Super Bowl Sunday to the five Sundays prior.Graph showing the number of mobile users during the Super Bowl, with a noticeable dip at halftime. The data compares Super Bowl Sunday to the last five Sundays.

Food + beverage apps see huge increase in use before and during the game

The data for food + beverage apps shows a very obvious change in behavior from a regular old Sunday. Huge activity increases leading up to game time suggest that game watchers are ordering food for delivery before and during the game, at a rate that’s up to 135% higher during the 6–7 p.m. ET time block than other Sundays.

A line graph showing the number of users on mobile food and beverage apps during Super Bowl Sunday compared to the five previous Sundays. The graph highlights a significant spike in usage on Super Bowl Sunday.A line graph comparing the number of mobile users during Super Bowl Sunday and the five preceding Sundays, showing a significant spike on Super Bowl Sunday. The x-axis represents Eastern Time, while the y-axis indicates the number of users.

Gaming apps see less use at the beginning of the match and during halftime

When the big game starts, the handheld games see less action. Mobile gaming use is less in the first hours of the Super Bowl than it is on other Sundays. As the show continues, mobile games ramp back up to normal use, which could indicate that viewers are multitasking, or that people less interested in the Super Bowl (but hanging out with friends at a viewing party anyway) put their phones away during the beginning of the game and then pull them back out later, potentially as they lose interest. Like all other app types, gaming apps are used less during halftime.

A line graph showing the number of users on mobile gaming apps during Super Bowl Sunday compared to the last five Sundays. The x-axis represents Eastern Time, while the y-axis indicates the number of users.Line graph showing the number of users on mobile gaming apps during Super Bowl Sunday compared to the previous five Sundays, with a notable spike and subsequent decline in user activity. The x-axis represents Eastern Time, and the y-axis indicates the number of users.

Travel + transportation apps are on deck for rides

The considerable increase in use of travel apps before and after the game suggests that viewers book rides to and from their Super Bowl-viewing destinations.

Graph showing the number of users on mobile during Super Bowl Sunday for travel and transportation apps, comparing it to the average of the last five Sundays. The data is plotted over time in Eastern Time.Graph showing the number of users on mobile travel and transportation apps during the Super Bowl, with peaks on Super Bowl Sunday and a comparison to the previous five Sundays. The x-axis represents time, while the y-axis shows the number of users.

Social messaging continues further into the night than on other Sundays

The use of social media + messaging apps on Super Bowl Sunday begins similarly to a regular Sunday—until the overall slump during halftime, and then things get interesting. App users chat and message longer into the night than usual, indicating that Super Bowl viewers are discussing the game (and maybe that halftime show that caught everyone’s attention, too).

Line graph showing the number of users on mobile during Super Bowl Sunday compared to the last five Sundays, with time on the x-axis and user count on the y-axis.Graph showing the number of users on mobile during the Super Bowl compared to the last five Sundays, with data plotted over time. The lines indicate user activity trends throughout the event.

Education apps see a slow day overall

Learning languages and other educational activities take a back seat on game day. Overall app use for educational apps are lower on Super Bowl Sunday compared to other Sundays.

A line graph comparing the number of users on mobile during Super Bowl Sunday and the last five Sundays. The x-axis represents Eastern Time, while the y-axis shows the number of users.Line graph comparing the number of users on mobile education apps during Super Bowl Sunday and the five Sundays prior, showing fluctuations over time. The x-axis represents Eastern Time, while the y-axis indicates the number of users.

Worldwide data highlights U.S. trends

The Super Bowl is, unsurprisingly, a U.S.-centric affair. When U.S. app use data is compared to worldwide data for food + beverage and travel + transportation apps, for example, the activity difference in the U.S. is abundantly clear.

A line graph showing the number of users on mobile for food and beverage apps during the Super Bowl, with data for the US and the rest of the world over time. The US line peaks significantly higher than the rest of the world.A line graph showing the number of users on mobile for travel and transportation apps during the Super Bowl. The US data is represented in pink, while the rest of the world is in blue, with notable peaks around game time.

Methodology

Appboy analyzed the minute-by-minute activity from over 160 million users across more than 150 apps on Super Bowl Sunday 2016. To establish a baseline, activity on the same set of apps during the prior five Sundays was averaged. Data points represent the number of users who opened the app during that minute interval. The sample size is 1.6 billion events.

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